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Mission Statement of the
UCLA
CULTURAL VIRTUAL REALITY LAB

Background: The UCLA Cultural VR Lab was founded in
1998 by Prof. Bernard Frischer (mailto:frischer@ucla.edu)
in collaboration with Prof. Diane Favro of the UCLA Department
of Architecture. The mission of the Lab is to create highly accurate
3D computer models of culturally significant sites around the
world. Thus far, with support from INTEL, the Creative Kids Education
Foundation, and several individual benefactors, the Lab has been
focusing on ancient Rome. Models have been made of buildings
in the Roman Forum and also of the Early Christian Basilica of
Santa Maria Maggiore. The ROME REBORN project has been covered
by the BBC, the New York Times, the Sunday Times
of London, Business Week, Scientific American,
Panorama, Espresso, the Associated Press, the Discovery
Channel, and Reuters. A segment of the project's videotaped virtual
tour of the Roman Forum is being shown at the London Millennium
Dome and at the London Science Museum in 2000-2001. The Lab's
model of the Basilica of Santa Maria Maggiore will be shown in
the AUREA ROMA show at the Palace of Exhibitions in Rome in 2000-2001.
Methodology: Differentiating the Lab from a typical
graphics company is its commitment to the highest possible scientific
accuracy and its ability to create 3D computer models that are
scientifically authenticated. The first step in modeling a site
is creation of a small Scientific Committee of the world's leading
authorities on the site. The committees are appointed by Prof.
Frischer and are chaired by Prof. Favro. Members of Scientific
Committees have included curators of the Vatican Museums, an
American archaeologist who has excavated in the Roman Forum,
and the Superintendent of the Roman Forum, Colosseum, and Palatine.
Only when a Scientific Committee is satisfied that a model is
as up-to-date and faithful as possible is it considered ready
for release. Another differentiator of the Lab is its commitment
to the high-end realtime 3D modeling software, MultiGen. MultiGen
is the standard for realtime VR applications.
Technologies and General
uses: 3D models of cultural sites bring the past to life
for today's students, scholars and tourists. Models are produced
and can run on PCs, but the ideal realtime platform is the Silicon
Graphics Onyx2 supercomputer with projection into a CAVE or onto
a large curved screen such as is available at UCLA in the http://www.oac.ucla.edu/portal/
of Academic Technology Services. In the Visualization Portal
(which is also known by the generic name of Reality Theater)
viewers are fully immersed in the virtual world. Not all users
have access to a Reality Theater. Thus the UCLA Cultural VR Lab
has also found ways to repurpose models to make them available
in other media. The models can be put on the World Wide Web in
QuickTime format or as MPEG fly-throughs. They can be used as
interactive illustrations on DVDs or CD-ROMs. They can serve
as "virtual sets" in television or film productions
recreating a past event, providing a guided tour of a place that
no longer exists,or creating the backdrop for plays or other
works of fiction.

Graphic showing how 3D
computer models are produced on PCs and used in realtime applications
in CAVEs and Reality Theaters on the Silicon Graphics Onyx2
supercomputer. They can also be outputted onto a PC, either directly
(e.g., using the EON Reality Player) or via the Internet (e.g.,
as QuickTime VR models; MPEG video fly-throughs, etc.). Finally,
models can be used as "virtual sets" in videos or films,
and these products can themselves be posted in digital format
on the Internet. In the typical educational application, many
of these delivery systems are utilized to permit students to
learn from a model in various, complementary ways from total
immersion (the Reality Theater or CAVE) to the linear programming
of a virtual guided tour on video.
Educational applications by the Lab: The UCLA Cultural
VR Lab itself maintains Web sites on which models are presented
in lighter, QuickTime VR format, and that provides related scholarly
and educational materials to facilitate understanding of the
site and the related 3D computer model (see http://www.cvrlab.org).For
example, the Rome Reborn Web site offers visual documentation
of a site from antiquity to the present with images taken from
the Fototeca Unione at the American Academy in Rome; ancient
sources describing a site; plans, sections, and elevations of
buildings on the site; bibliography; and (thanks to sponsorship
by The Johns Hopkins University Press and Editore Quasar) articles
from two recent encyclopedias: L. Richardson, jr., A New Topographical
Dictionary of Ancient Rome (1992); and E.M. Steinby, ed.,Lexicon
Topographicum Urbis Romae, 5 vols. (1993--). All LexiconTopographicum
articles written in foreign languages are translated into English.
All ancient sources (which in the original encyclopedia articles
are normally just cited) are quoted in full with new English
translations. Finally, in the Education Department, users can
find QuickTime movies with segments from longer videotaped virtual
tours of the sites modeled. In the tours, Prof. Frischer(who
appears to be projected into the virtual world through use of
Hollywood virtual set technology) walks through the models and
explains the history, function, and rediscovery of the sites.Users
may open a "Script" window, in which the text spoken
by Prof. Frischer may be read. And important words in the script
are linked to a related Glossary window. Meanwhile, the full
video tour, in BETA SP or VHS format, is available upon request
from the Lab at a nominal fee for noncommercial use.
Current project: "ROME REBORN," a 3D computer
model of imperial Rome.
Projects in development: The Lab is developing projects
to model sites in Egypt, France, Greece, Israel, Peru, and Spain.
Lab affiliations: CINECA, the supercomputing center
of Italy; the UCLA Center for Digital Innovation; the UCLA Humanities
Computing Facility; the Index of Jewish Art; the UC Berkeley
Visualization Center.
Endorsements of the Lab: These include the American
Philological Association; the Hon. Francesco Rutelli, Mayor of
Rome; Prof. Adriano La Regina, Superintendent of the Roman Forum,
Palatine, and Colosseum; Prof. Eugenio La Rocca, Superintendent,
Galleries, Monuments, and Museums of the City of Rome; Dr. Paolo
Liverani, Curator of Antiquities, Vatican Museums; Prof. Bezaliel
Narkiss, Director Emeritus, Index of Jewish Art; Prof. Pauline
Yu, Dean of Humanities, UCLA; Prof. Lawrence Richardson, jr.;
Prof. Eva Margarita Steinby.
Current sponsors (1999-2000): The Creative Kids Education
Foundation; Kirk Mathews; Daniel and Joanna Rose.
Past sponsors: Alitalia, Canyon Video, Design Visualization
Partners, Digital Media Interactive, Evans & Sutherland,
Intel,KPMG Peat Marwick ICE Division, The Production Group, Stream,Tecnark
Italia, UCLA College of Letters and Science, UCLA Office of the
Vice Chancellor for Research.
How to use the Lab: The Lab is eager to offer its services
to scholars and others who wish to create highly accurate and
visually stunning 3D computer models of significant cultural
sites.
How to support the Lab: The Cultural VR Lab relies
entirely on gifts and contracts. If you share our vision of bringing
the power of 3D realtime models of the world's cultural heritage
to students in the twenty-first century, please become a sponsor
of the Lab!
Contact Information: Prof. Bernard Frischer, Director,e-mail
frischer@ucla.edu,tel.
(310) 313-3739; cell (310) 266-6935; fax (310)391-1460;
postal 3441 Butler Avenue, L.A., CA, U.S.A. 90066-2117
Date: January 30, 2000.
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